A downloadable game

You work as a night guest service agent at a hotel. You provide additional services and help with guests’ problems. Throughout your shift, strange occurrences become more frequent and guests start to disappear.


SnakeBite:


Juan Carlos Chamorro   -   Technical Art & Animation / Vision Keeper / Character Art

Nael Bachmann   -   Unity Engineering / Level Design

Moritz Milan Kräuter   -   Narrative Design / Sound Design

Dave Czarkowski    -   2D Art / Environment Concept Art

Kay Rohde   -   3D Art / Animation / Texturing

Leon Rehmann   -   3D Art / Texturing


Download

Download
Occupied V1.2.zip 74 MB

Comments

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Liked it a lot.

A few comments, please read these constructively.  I also (probably) wouldn't apply any of these to your current build, but maybe bear them in mind for future games.

- Main menu was nice.. I liked the reactive view and might steal the idea :>

- I liked the setup and atmosphere, although it seemed to begin a bit.. abruptly?  Maybe an intro would have been nice, even if just a short scene of a camera panning in onto the hotel.  Or maybe the player getting hired?

- I couldn't see the elevator button at first.  A simple rule of affordability that I tend to follow is if I want the player attention on something, I put a light on it.  

- Character art and animation is nice

- Talking to characters felt a bit cumbersome.  If they had just started popping text when I looked at them I'd have liked it more.  

- A warbling or wah-wah type SFX specific to each character would have been nice while text was being revealed.

- More SFX and localising the ambient sounds to specific areas would have helped the immersion

- Might just be my preference, but making the critical path less linear would have helped the core gameplay 

- Making each task multiple steps which the player can complete in the order they choose (with some being optional) would promote agency

- The above point would probably require a pause menu style task list

- For a hotel, it seems like a few basic actions could have been included.  Things like using a passkey or knocking on doors before entering.  Kind of vague feedback this one, I know.

- The trippier parts could have used a slow camera FoV lerp.  

- The player should be able to get fired as a Game Over

- I managed to break the cleaning / broom task by accidently doing things out of sequence.  I wasn't able to take the broom because I talked to the chef too early (I think).  A more robust objective and invetory system would be good for future games.

- Needs a Pause / Esc menu, even if the only thing it has is a quit option.

My run ended with that bug.. but I'll try again since the premise is intriguing.  

Very nice work guys.

(1 edit) (+1)

I think we have something really special here. Too bad the camera and movement get you stuck in the corner of the room after breaking the TV with the broom. A few more sound effects and easier to press elevator buttons would also help it feel more complete and sell the atmosphere.

Oh and maybe a better way to tell which room is which more. Not that it’s unlikely I missed some pointers though…

(+1)

Thank you for your feedback! The new version fixed the TV Stuck Issue and the game can be finally be experienced in it's entirety.